geometry shaders造句
例句與造句
- Geometry shaders can generate new vertices from within the shader.
- Geometry shaders were recently introduced with Direct3D 10 and OpenGL 3.2.
- A typical real-world example of the benefits of geometry shaders would be automatic mesh complexity modification.
- Fragment / pixel shaders can compute implicit texture coordinate gradients, while geometry shaders can emit rendering primitives.
- Hence, OpenGL under Windows XP has both geometry shaders and texture arrays if your graphics card is " DirectX 10 capable ".
- It's difficult to find geometry shaders in a sentence. 用geometry shaders造句挺難的
- For example, in a situation with a heavy geometry workload the system could allocate most computing units to run vertex and geometry shaders.
- Other frustrations included the requirement of DirectX 10 level hardware to use OpenGL 3.0 and the absence of geometry shaders and instanced rendering as core features.
- HLSL programs come in five forms : pixel shaders ( fragment in GLSL ), vertex shaders, geometry shaders, compute shaders and tessellation shaders ( Hull and Domain shaders ).
- Geometry shaders are a relatively new type of shader, introduced in Direct3D 10 and OpenGL 3.2; formerly available in OpenGL 2.0 + with the use of extensions.
- In addition, it also supports geometry shaders, which operate on entire geometric primitives ( points, lines, and triangles ), and can allow calculations based on adjacent primitives as well.
- OpenGL is the only portable graphics API and it's also the only game in town for Linux, MacOSX, iPhone, Google Android phone-and it's the graphics API for things like Nintendo DS and Playstation are more closely modelled on OpenGL than on DirectX . DirectX has some severe problems because it's a Microsoft-controlled standard and they can make life arbitarily difficult for you . . . hence, for example, if you want to use such nice features as Geometry shaders or Texture arrays, you have to have DirectX 10.